June 10, 2008

No, no, he's on the outside, looking in.

To give credit where credit is due, without Amber DRPG, my world would be much, much different. I wouldn't have all the friends I have, and maybe not even the relatives. I may never forgive him for the phrase, "wandering samurai," but for all that I may not have a lot nice to say, Mr. Wujcik's effect on my life more than negates anything I'd have had bad to say. I still enjoy playing and running Amber most of the time, and for that, at least, it's worth the mention and remembering. May his peace be a restful peace.

In Other News

I participated in a little silly quiz thing with suitably random Top Five lists being provided. Mine was "Top Five Fandom Pairings" and I, of course, figured I'd go for some Amber Elder pairing amusement. Obviously, the number of pairings with Fiona is because of the development I've done with her as a character.

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May 22, 2008

Behind the Scenes!

I have several long posts I've been working on to add to the blog after the end of "Please and Shank You," and considering my continued interest in ADRPG. I've got lots of new ideas, but only so much time, which is, of course, always the issue.

However, it IS important to note that the Shadows of Amber forum (link on the right) is all NEW and SPARKLY and could use your Amber input. While the unfortunate side of it is that so much of the accumulated wisdom has been lost, it is a great opportunity to get in on the ground floor and spark new conversations. Come join us!

January 22, 2008

House Rules #1: Time, Trump, and Personal Energy

Here's the strange thing: I never thought of myself as a big "House Rules" person. I mean, when I could find a pithy one I added it. I have a collection of rules from the community that I have assimilated. So I don't think of them as "House Rules" in the fashion I do, say, our silly Monopoly variants.

I have some GMing tricks and rules I re-use. The "three questions" I want to know of each character:

1. What are the character's greatest hopes and fears?
2. What circumstances would turn the character into a hero?
3. What makes this character interesting enough to play?

The rule, "What someone pays attention to develops." The maxims noted in this and these old WISH responses.

I have personal rules. "I play with people who can separate fantasy from reality."

I have goals.

I use the Communist Trump rules (and by the way, people buy Trump Decks using this rule...)
I use Ginger's Rule of Game Design.
I use Arref's Rule of Three for Shadowshifting.
I use the Sarah Bear Rules of Epic Amberites.
I use the Odekirk d10 method of Patternwalk Risks.

A d10 is used to see if you die on the Pattern, each time. Note, I've never actually utilized this, but I reserve the right.

I use the Epoch rule of Automatic Trump Blocking.
If the person receiving the call doesn't accept the call in the first place, the person making the call has next-to-no ability to put the call through. "Not accepting the call," is something that takes little or no concentration. It is something you can do while swordfighting, for example.

But what are my house rules? Do I use them when I introduce people to the game?

I think, using this round of development as an example, that the answer is, "Heck, yeah."

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January 19, 2008

Please and Shank You...the Wiki Resource

The Main Wiki for the campaign, just so when I go, "Where the heck is Xavan, again?" the at-table researchers can pull it up. In progress: players can ask me for passwords to contribute.

January 18, 2008

The True City Times, Interim Edition

True City Times, Interim Edition

PDF file, 876k

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January 17, 2008

The True City Times, Issue Two

The True City Times, Issue Two because, you know, I can't resist.

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January 4, 2008

The True City Times

I was trying to explain the concept of contributions to the Thursday Night Group, and I decided that maybe silly actions speak a lot louder than words.

PDF Format, requires Acrobat Reader

Please and Shank You.

I think I'll call this mini-campaign, "Please and Shank You," which was a quote tonight in regards to Amberites and their manners.

So far it's an odd little group. Two of the people haven't played before or read the books, and the other is a semester away from being a graduate of Minion University, if you know what I mean. Originally the plan was to make it a no-holds-barred Throne War, but instead I've actually got things like Plot and Development. (P&D, the ol' one-two. Erm.)

It took a while to make characters. I started doing my standard recitation of the books and decided I need to make it more interesting, so I skipped forward and punctuated some of the highlights. I need to develop a snappy patter for it.

I asked them if they wanted horror, adventure, light-hearted soap opera, or another mood to the game. We got one vote for fairly light-hearted, so I'm peppering it with silly innuendo and some odd NPCs. It's gotten plenty bloody so far, though less so than the horror scenario I had prepped to run.

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December 14, 2007

New Version of the Quick Start Rules

Download the New File... or wait a few days and see if I catch any more errors. Remember, this is completely unofficial, unauthorized, and off the hook, man. Totally off the--

NO CARRIER