Eric’s Persuasion

Who supported Eric and why?

Eric was persuasive, yes, but there are a lot of ways to be persuasive without being a “charmer.” Corwin was a badger, stubborn and hard to move, and he saw a lot of himself (within the series) in Eric. Yet Eric created the strongest coalition.

To take it from the Eric-centric viewpoint, what were the motives of others in supporting Eric?

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Pets in Amber

It depends on how much I have to run the pet versus the player taking care of things. It’s going to be a case-by-case basis, but overall, I discourage it.

I keep having this horrible thought about “the little dragon Deirdre grew up with…” and the heartbreaking scene when Oberon had “Tank Girl” [yeah, you think of a good Dragon name] put to sleep.

As a GM, I hate Amberite pets. I hate having to deal with the additional players, I hate the extra bookkeeping involved.

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The Will To Form

The Fifth was almost there with him now, sharing the space, teaching him with its coming where the true power of a Reconciler lay. It wasn’t a skill with feits and sways, nor was it pneumas, nor resurrections, nor the driving out of demons. It was the strength to call the myriad wonders of an entire Dominion by the names of his body and not be broken by the simile; to allow that he was in the world to its smallest degree, and the world in him, and not be driven to insanity by the intricacies he contained or else so enamored of the panoramas he was spread through that he lost all memory of the man he’d been.

Clive Barker, IMAJICA, chapter 59, page 761…

There’s a lot of book to get to before this point, but the whole of the above chapter discusses very much what I think it was like for Dworkin in creating Amber.

Dworkin calls it the “small sudden island in the sea of night” to which he flew. He calls himself “infected with the will to form,” that last word having a myriad of interpretations.

In my campaigns, he often dreams Amber into being. A dream, formed by his own body, each piece of it representative of something of Dworkin’s self. What is Arden in Dworkin’s mind? What about the vast, vast sea?

“I realized one day that I am both the Pattern and myself, and it was forced to become Dworkin in the process of becoming itself.”

When walking the Pattern, the Pattern learns about the individual walking it… whether this information is discharged at the end of the program, or remains a part of the Pattern is an interesting question. Is that why Dworkin knows so much: he has a family’s worth for source? Would that suggest that those who, say, walked the Tir-na Pattern might gain different information?

Brand wanted a place where he was King. How different was his vision? He wanted a place that would link with Chaos. How different a Pattern? Would it still have Veils and a Center? What do the Veils represent with Dworkin?

When was Brand infected with the will to form? Was it Serpent’s Blood he had on his hands with Martin?

Fairytales for Wizards

When Dworkin was a little boy, what did he grow up believing?

What were the stories of Chaos? The warnings? The tales and legends that taught the moral lessons?

Apparently, “Don’t go stealing the eye of the Serpent and drawing what you find in there with your blood,” wasn’t one of them.

Was there a “Prince and the Pauper?” What about “The Three Little Pit-Divers?” Do stories differ from House to House? Do the Hendrakes tell the Big Bad Demon’s side of the story, where the Helgrams talk about the magics that went into the third Pig’s Ways?

Was Dworkin a Serpent-worshipper until the Coming of the Unicorn? Does he still “believe in” the Serpent?

A Sentence on Sentience

At that, I’ve never really appreciated the idea of talking Patterns and Logrus.

I am not a first-series purist. I’m not saying that I’m happy with the Merlin part of the series, ’cause I’m not. Merlin’s an idiot sometimes, especially with his inability to ask for directionsadvice, and his stumbling about to find an answer.

At that, I’ve never really appreciated the idea of talking Patterns and Logrus. If they needed to talk, they could have used someone as a Voice. That’s always been my approach to it. Ghostwheel was designed to learn. The Pattern, however, connects to so many Shadows that at some level the processing it does may apply to itself. I see it capable of making limited “decisions” as an analysis of what is required of it. I don’t think it’s at any level where it canĀ 

communicate or desire anything in the way of human concepts.

The fun idea with it, however, is to imagine it something like “The Blob,” wherein it is hungry to grow its connections. What does it devour to do so? Does it grow with Dworkin? Does Dworkin have to be a shapeshifter in order to contain the effects of Pattern? (Is that what is meant by having to be a shifter for Logrus?) (Being a shifter in the Courts, where as Merlin says sometimes Shadow is loosely woven together and you could fall into unhealthy environments makes sense. But is it different shapeshifting that that of Power?)

If you don’t have Logrus, does Ygg root into the same connections and perhaps limits Pattern’s effectiveness? (There might be an interesting reason for this.) (Ygg says he marks a boundary…not maintains it…but who knows. He’s a talking tree.)