Indie Mixtape: Volume 2 is the second mixtape-inspired anthology of short games by a mixture of veteran and up-and-coming indie designers — each inspired by a song that the authors might put on a mixtape to send to a friend going through hard times.
All proceeds from this anthology will be donated to members of the indie games community facing medical problems or other challenges that have put a strain on their resources…
Mr. J. Walton advertised a (truly) open call for designers for the Indie Mixtape series… the third is coming up, and I encourage people to design for it. I am not feeling any inspiration for the subject, alas, but I offered a game in the first 1, and I am absolutely in love with the game I produced for the second.
That game is called “Howl in the Half-Light” and is inspired by Cathy Davey’s song “Reuben” which is one of those pieces of music that found its way into my collection from unknown provenance. This is the only song I have from the artist, and, well, like all pieces of art, we have to interpret it ourselves, given the way we feel when we experience it. I’m just saying that in case someone’s like, “Yeah, it’s all about a sandwich that gave her indigestion,” when for me, it’s about a smooth operating werewolf living la vida lupe2 and never calling the girl back despite that being his tagline when he leaves.
Anyway, when the second MixTape call came out, I knew what I wanted to do. No, it wasn’t the game about demons and hard decisions that still floats somewhere to be lasso’d and written some day, but it was a game about werewolves. While I had some issues with little punctuation and formatting details, after writing the first adventure I got to playtest it a few times and suddenly inspiration hit me like the proverbial bus (which, by the way, I think might be the Night Bus, but that’s just a theory) and I suddenly had a whole campaign.
My personal editor (okay, the LintKing) checked it for small errors and it is now being updated for those who have already purchased the Indie Mix-Tape 2 collection, but I talked to Mr. Walton and he suggested I could also offer it as a freebie from the collection for you to enjoy.
Please play it, ask me questions, and enjoy it. If you catch me at a convention with about 35-45 open minutes and a d6, I will be happy to run it for you.
- Alas, I find it lackluster in retrospect, and part of that is because I felt a little muzzled in the design by my own expectations. I wanted it to be about hard decisions and instead I made a cardgame about a few dates. Ah well. I have learned.
- This is not a phrase that I expect to ever hear, and by the way, I slept through 1st year Spanish.