Homerules: Magic in My AD&D Campaigns: Part 1: Magic-Users

There are four things AD&D does immediately to mages that drive me crazy.  They make them expensive, fragile, marginalized, and overall impractical.  Now, I know the rule is, “They’re flimsy to begin with, but they’re powerhouses towards the end.”  Given how hard it is to get “to the end,” I don’t know how much of a truism that can be.  I like wizards.  I think they should be rare and useful both, and some of the things that are done to de-fang them from the start need to go. 1

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